CheatTableService is the service you will use to find memory records (things in the main cheat table) that are stored inside the trainer.
There is no way to create memory records yet, but that will be added in the future.
Here are the functions in CheatTableService:
GetRecord(name) - GetRecord is used by calling it with the NAME of a record, and returns the first record it finds with that name.
GetState(record) - GetState is used by calling it with the record itself, by using GetRecord. It returns either true, false, or nil depending on the Active property of the record given, but nil if it couldn't find it.
SetState(record,state) - SetState is used by called it with a record, and either true or false to set the Active property of that record. Returns whether it succeded to set the Active property (true or false).
GetAddress(str) - GetAddress is used by called it with a string/pointer and is equivalent to getAddress(). It returns the address as an integer.
(More will be added to this page when needed or asked for)